0.2.0.0 is Live!
SISTERS OF THE DEEP
Our first major update is here! As you begin a new journey in the afterlife, seeking Elysium through the Crossroads, you discover the gates of the Underworld are sealed! The answer may be hidden within Athena’s Temple, but be warned, Spartan! In the Gods' mysterious absence, her shrine has been overrun by her enemies…
“Sisters of the Deep” asks you to start from a new save to enjoy improvements from very early gameplay objectives to the new end of our current early access content. For a look at the major feature additions, please enjoy this content trailer:
Our first major update begins to address our own, original early access goals, but also to address the feedback we received from our players! You’ll find new enemies that draw from the Greek myths, new weapons inspired by the Gods, ease on new players, yet more depth of challenge and reward as players progress!
More Dangerous
”Sisters of the Deep” brings our first raid experience against the game’s first major bosses, the Gorgon Sisters. Take on each sister in a multi-stage fight in the instanced Temple of Athena! And even beyond the Temple and the Dark Forest, you’ll find the new Satyr enemy type and more fauna to defeat on the Crossroads.
More Powerful
With greater challenge, comes greater reward! Overcoming the dangers of Athena’s Temple will earn you new powerful relics, from unique items once carried by creatures of myth, to a new inlay system to empower your gear. These items come alongside a new armor set to the Armory, plus a brand new facility, the Hephaestus Forge where you weld together the Gods' very own weapons.
More Engaging
In our quest to make better quests, we’re overhauling the major shrine objectives on the Crossroads and this update starts with revisions to the first four shrines: Apollo, Hephaestus, and Ares, adding puzzles and new challenges across the Dark Forest, each which drive you closer to the raid on Athena’s Temple!
and More Intuitive!
Besides the adjustments to early tutorial objectives, which includes movement ability based challenges to the Places of Power, new Defiers should find their way on the Crossroads with more guidance, now in the form of new experience pop-ups and the new player Compendium! With the Compendium, you can compile and access information you discover on your Odyssey!
And this update is only the beginning! These changes lay significant groundwork for our future updates, but there’s much we still intend to add and improve upon, from both the original release content and new content we’ve added with Sisters of the Deep. We’re excited to continue expanding, and community feedback has been a huge part of this process. Thanks for helping us make this happen, and we hope you all are excited to continue this journey on our 1.0 Roadmap!
As with release, please track and report your bugs or feedback on Feature Up-vote! This is the most reliable way for our team to assess community alignment on content and mechanics, so please use it! We also regularly compile the bug reports from here to address. You can also go to our Discord to ask for support, discuss content, or band together with other defiant Spartans!
CHANGELIST
FEATURE ADDITIONS:
New Raid Experience in a new instanced location, the Temple of Athena
New Mythic Enemies, including: Three New Bosses: The Gorgon Sisters and Satyr Enemy Type (in three variants)
New Fauna, including: Chicken/Rooster, Mallard, Leopard, Brown Bear
New Inlays, including Crystals and Shards
New Legendary Items, including Athena's Solarium, Ares' Impetum, and Apollo's Golden Bow
New Unique Weapons, including Euryale's Diresong, Stheno's Fulgur, and Seriph's Judgement
New Forged Level Maces (2)
New Gear: the Imperator Armor Set
New Facility: the Hephaestus' Forge
New Compendium for archiving player discoveries and providing information.
Fishing and fishing consumables, including 9 fish to catch!
New Taxidermy & Decor to reflect new fauna and enemies
New Quests and Puzzles in a significant overhaul to four shrines, including Athena, Ares, Apollog, and Hephaestus
IMPROVEMENTS:
Expansion of the Dark Forest biome
Narrative and voiceover alignments with the game’s overall planned story arc
Improvements to Veilpoint Places of Power to include movement ability-based challenges
Improved tutorialization, including:
Revised objectives for nearly all tutorial quests
New player experience pop-ups
Updates to existing UI elements, including: Character Screen, Workbenches, Chest Containers, Merchant buy/sell tab, and skill icons
Spit is now built separate from a fire and can be added to existing campfires
Buildable unlocks are no longer tied to the current hammer tier. Any hammer can craft any buildable but better hammers still decay slower and offer better glide stamina reduction. Buildable recipes are all unlocked via quests and merchants.
Refinery interactions now include a radial wheel to select specific items
Loot emits VFX light for visibility
Listen servers now display list of players and their latency
Elemental arrows are now reserved for the Golden Bow
Temporary removal of certain shrine objectives and shrine rewards in preparation for future improvements This includes the Trident reward which will return with more abilities in a later update
Improved World setup for better Ruleset visibility
Added the stalk behavior for aggressive fauna. Aggressive fauna now stalk players that glide at low height
Adjusted consistency of elemental arrows
Adding player hair in preparation for character creator
BUG FIXES:
Character
Switching from bow to shield no longer keeps the bow stance
Fixed camera issues and falling logs
Fixed bow “resetting” when equipping torso armor
Fixed situation where player would re-enter relaxed state when bow is equipped
Quick transferring hotbar items when in a chest should now transfer to chest
Improved bow always entering relaxed state when gliding
Players can “hit” friendly players and see the impact VFX
Fixed beard culling at very short distances
Character can no longer jump higher after dodge roll
Reduced likelihood that swapping consumables will keep player in the last known weaponset
Reduced stuck states when performing Downward strike
Construction
Taxidermy grass no longer culls
Reduced flicker of grass near buildables
Smelter does not emit fire vfx when being placed
Fixed Doorway Small (with door)'s label
Reduced structure buildables snapping to chests
Improved stone corner steps snap points
Removed hunting lures
Combat/AI
Fixed aggressive fauna not retargeting player after being airborne
Reduced wolf being stuck in alert state while pursuing player
Fixed wolf getting stuck in alert tree
Fixed wolves attacking rapidly
Fixed enemies range attacking through trees
Gorgons no longer deal damage when Enemy Damage world setting is 0. Remaining problems persist
Fixed issues with patrol soldiers on Island 1
Player cannot perfect parry Captain’s Shout
Addressed Gorgon teleport vfx not playing for listen server clients
SFX now plays when blocking wolf with shield
Lesser boars no longer perform super charged attacks. They can still stagger the player. Player can now block boar stagger attacks
World
Fixed statues' oversized collision for Hermes and Zeus
Added collision to statues ahead of mountain biome
Fixed select gold veins being unmineable
Misc
Added audio differentiator for positive and negative paint
Enemy health bars are more persistent
Quest tracking stays on screen longer
Added pop-up to indicate forge restored equipment
Simple Spear and Simple Shield recipe chests have been swapped
Improved formatting and styling of items within the merchant buy tab
Server settings no longer change when switching between host and singleplayer. Multiplayer sessions now default to “Private”
Messaging for insufficient tools improved
Fixed Silver Guardsmen tint misspelling
ESC cancels quit game option
Server info is now separated from world description
All stone nodes now properly display tool requirements
Stone nodes mention “stone” in tool requirements
Sneak vignette does not persist on map tab
Fixed character tab highlighting when shortcut keys are used to access other tabs
Fixed consumables slots not resetting to default
Fixed mislabel of Primitive Axe
When resetting Rulesets, confirmation button has been moved
Fixed inconsistencies with recipe listings